In many ways games are the most difficult user experience (UX) projects. Balancing people’s sense of agency, delivering a narrative and giving the players a good time is a tricky balancing act. Many of the these skills transfer perfectly to any project, especially with the recognition that ‘gamification’ using game-like engagement techniques in all projects is handy.
My favourite game is still Mario Kart N64 multiplayer. One of the simplest and best balanced games ever made. My homage to this game is Hissteria (see below).
![Signs of life screen](https://www.smallmouse.com/wp-content/uploads/2010/10/screen-shot-2010-10-26-at-11-14-35.png)
Signs of Life
Signs of Life is an Interactive story for teenage girls for the BBC. Inter-leaving video, games and personality tests. A £1m budget. What a blast! We aimed for the stars and landed somewhere in a freezing forest in Buckinghamshire and … Continue reading
![A colourful slots game showing reels and characters and player ranks](https://www.smallmouse.com/wp-content/uploads/2011/11/screen-shot-2011-10-20-at-17-10-58.png)
High Stakes
High Stakes is an original social media slots game. Developed game narrative and flow. Making this real-time multiplayer slots game was fun. You join a team for an old skool bank heist and try to spin your way up to be the … Continue reading
Porsche Cayman physics
WaveRide
Hissteria
Wheel Deal iOS
Ready to Learn
Roar
Mighty Truck of Stuff
DIY challenge
IJW – home office
Jamie Kane – ARG
Spooks
Lady Madonna Pinball
Aliveis